;BRIDGEPORT ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Tunable Parameters Related to Sky ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; [MiscSkyParams] ;; Radii of the sun, sun glow, and moon in metric arbitrary units SunRadius = 220 SunHaloRadius = 0 //this does not do anything MoonRadius = 280 ;; Number of degrees off the sky's "equator" for the sun and moon. An offset of 0 would indicate ;; tracking the equator exactly. Values approaching 90 become fairly degenerate; with the sun rising and setting ;; near the same pole in the sky. A strong astronomical argument could be made that the Starfield and SUn offsets should be ;; identical, but they can be tuned separately anyway... SunDegreeOffset = 20 MoonDegreeOffset = 10 StarfieldDegreeOffset = 20 ;; Affects the sunlight transitions, especially for shadows. SunDegreeMovementStep = 5.0 SunDegreeMovementBlendThreshold = 5.0 ;; Number of DAYS for the moon to go through a complete lunar cycle ;; Note that changes in this position will yank the moon to a new position in the sky. LunarCycleTime = 10 ;; Moon water reflection size as a fraction of sun water reflection size. This is in sky ;; because it's calculated by the sky because this reflection size value is driven by the ;; sun and moon positions rather than the water directly. 0.0 = no moon reflection; ;; 1.0 = full moons are as bright as the sun. New moons should never reflect regardless of what ;; value is entered here. MoonReflectionFactor = 0.8 ;; This value will skew the sun and moon lighting directions towards the horizon. This currently ;; affects only the light, and not the actual sun or moon position. More oblique angles give more dramatic shadows ;; and lighting. Values approaching zero will spend very little time lighting from the center of the sky. A value ;; of one indicates a homogenous circular lighting track. Values above one will be increasingly averse to horizon ;; lighting. HorizonLightSkewFactor = 0.5 ;; This value will set a minimum distance (in Metric Arbitrary Units) that the sun or moon can approach the horizon. ;; A value of zero indicates no minimum. This value is useful for tuning the maximum shadow stretchiness as the sun approaches ;; the horizon. HorizonLightMinimum = 1 ;; This value will affect the abruptness of the sunset dimming effect for sun and moon reflections. Small values ;; indicate long, gradual transitions from full-brightness to dimness; large values indicate abrupt transitions. SunsetDimmingSpeed = 30.0 ;; Modifies the sunrise and sunset time. This will rescale the values fetched from the timeline automagically: the 6:00/18:00 ;; timeline values will stay sunrise and sunset, but they'll happen at SunriseTime and SunsetTime instead. SunriseTime = 6.0 SunsetTime = 18.0 ;; How long before sunrise or after sunset does the sun control the light direction? Note that the HorizonLightMinimum can be used ;; to keep the "sunlight direction" above the horizon. This makes it possible to defer the Sun Directional Light -> Ambience Only -> ;; Moon Directional Light transition until after the visual sunset, with a period of "twilight" in between the time the sun ;; goes beneath the horizon and the time the moonlight takes over as the dominant skylight. This value expresses time in hours. ;; It does not cause any reinterpretation of the timeline time keys. SunDominanceTime = 1.0 ;; Pick a new weather type every N hours WeatherRandomizeInterval = 8 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; [Bloom] ;; Must be between -1 and 0 BloomThreshold = -0.97 ;; Keep this high (>5 or so) BloomSlope = 10 [Bloom:Xenon] BloomThreshold = -0.65 [Bloom:Ps3] BloomThreshold = -0.65